Easy to Learn: Tracer - A Comprehensive Guide! Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Alas, France is on the brink of civil war with the communists quickly growing in strength. My main inf are 30 width pure inf with log, eng, and rec. Please see the. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Hoi4 Soviet Union Guide 2020! - YouTube Press question mark to learn the rest of the keyboard shortcuts. Variants: You can reduce the ratio to 12/8 if it gets you armor but that's unlikely to happen. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. Then you quadrupled down and decided to waste time building nukes. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Thank you! 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. Only build civilian factories until Around the end of 1937. This is a min-maxing guide as well as a strategy guide for the Soviet Union. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Finally, you need to consider what variants you want to use. Specify when and how many. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. Use your tanks wisely, never underestimate the Axis and don't take risks needlessly and lose the game. IT'S DONE. Support Companies: ALWAYS engineers on your marines. Valve Corporation. Additionally, you should never build level ten land forts, as the AI will not attack them. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. 4. But, not the picture of course. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Support artilleries don't hurt, if you went SF. What to Expect Changes and New Meta in No Step Back No Step Back DLC overhauled combat width and other things which permanently changed the current meta. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1366301064&searchtext=PFW, The Great Purge and the Molotov-Ribbentrop pact as well as the German Research. Simply, after invading those fuckers I invaded NATO and Kicked their ass. Contents 1 Geography 2 Events Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Comprehensive Spell guide to Magicka 2 AGAIN! 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. Always check the Allies for licenses like for CAS or AA-guns! and our Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Beating The Soviet Union and Germany with Poland - No More Partitions New comments cannot be posted and votes cannot be cast. The Centre5. In this guide, I will show you how to form Soviet Russia in Kaiserreich. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. People complain that Germany is OP in the current meta and unbeatable late game. 120 divisions of 20 width infantry with artillery, AA and engineers. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. How do you get so much army exp so early on? This is what they should look like: Lets look at the variants you should aim for. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. But that doesn't mean medium tank Soviets isn't viable. A COMPREHENSIVE GUIDE TO NEURO BASS SEASON3 (PT.1 Simple Bass and Movement), JUNJI ITO - A Comprehensive Guide to the Horror Master's Manga Catalogue, Overview of Third-Party Movements: ETA, Miyota, Seiko & More (A Comprehensive Guide 2021), How to Optimize Lenovo Legion 2021 for Gaming & Productivity [Full Comprehensive Guide], 2020 Yearly Bujo Setup | How To Begin Bullet Journaling a Comprehensive Guide, The Comprehensive Grasscutter (Private Server) Guide, Excel 2007 Tutorial - A Comprehensive Guide to Excel for Anyone - Excel Made Easy. Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. @Garface KNEEL BEFORE ME! Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. I hope that you are all having a great summer, and that you are prepared for a little reading, because today we'll be talking about the last country left to show for the upcoming expansion, a country that, in the direst of times, did take No Step Back. Hope this was helpful, as always! Hearts of Iron IV: France Guide - KeenGamer Please see the. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. And do you recommend the rockets in the sovjet union? The reason is obviously the massive production boost in the form of stability and the 10% Construction. I usually use them in separate divisions, though, like you'll see in template 4.3. Support companies should be engineer, AA, arty. Press J to jump to the feed. Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. This will be later referred. I got it by accident because I lost to Germany. Awesome guide! And, at the beginning of the war, youll be 10 tiles from Berlin, not in Belorussia. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). If you don't care about armor, support artillery is worth it if you do SF. Tbh, I'm not sure if reddit is the best place to ask for multiplayer adviceThere's only like 3 people on here I trust about the mp meta and you're one of them so if you don't know then Let us know if you hear feedback from discord though. Finally, variants. Is it 5-9 divisions out of 24? Also, let me know what nation you would like to see in my next guide in the pool below. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. As for HSPAA and the like, ideally you won't need it as the Allies by the time D-day happens, but if not it's still practical as always. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. For HT conversion, I will directly convert my volunteers into heavy tanks. Still, I like the perpendicular fallback lines. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Variants: Mot/mech/amtrac has already been discussed. If you do not bother to check out my post, can you at least upload your gameplay record to YouTube ( or other platforms ) please ? The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. But there is one challenge every Soviet Player must go through - a Purge. The numbers are all with full 1945 tech but no doctrines. I'm waiting till I get enough arty in stockpile to upgrade them to grenadier people. Support Companies: Same as all the other tanks. maybe CAS/air superiority issues? Expand the Agitprop7. With the potential for massive industrial expansion, and perpetual manpower, the following tips should help you to make the Soviet Union an unstoppable force. And most importantly, 1944 Air Technology is completely disallowed! Next up, you have to figure out what ratio to use. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). So, Im playing a match as Stalin, and I have 5 million deployed men. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. Your email address will not be published. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. 1.5K Share 89K views 1 year ago HOI4 Country Guides In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? @Garface My man Tommykay, has a stable job, a wife, a great body and a future. Engineers are always good, especially if you have them upgraded for river crossings. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. It is rich in both natural and human resources and has decent technology. Have 7/2 infantry template with engineers, had air superiority while they broke through too! USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. Less micro than 1 division per tile and helps prevent encirclement. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. TENERIFE - AVOID THIS SHORTCUT AT NIGHT - ACTUAL 230am FOOTAGE AT END! Hey thanks , mostly approximately 140 160 divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hello, thanks for your comment. Create an account to follow your favorite communities and start taking part in conversations. By the way, this was generally my first game for the Soviets. All of this is to say, your economy is in shambles. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. These rules will help your game run smoother and increase your chances onto securing world domination. If you're really on top of things you could even disable them from getting new tanks at all, especially if it's early in the war. Get the first mechanized tech to get a flat hardness buff on your motorized. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". Gun most important upgrade on tanks, then reliability. All your divisions need to have at least support AA. To ensure I help you, I have a couple of questions. However there are some countries, like France and South Africa, where it's unavoidable (at least early game). Do I need to mass upgrade my railways and build depots too? In fact, I used only 3 at the end of the game. All rights reserved. So a panzer leader grind will have 14 infantry fighting on the frontlines and 10 "tanks" assigned to a fallback line somewhere else. Centralization and Discipline15. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. My 4 tanks can't do crap against infantry nor other tanks even attrition. Atomizing Iran: Eisenhower and the Bomb | Wilson Center If Germany cant repel the D-Day, its going to be over anyways because he cant capitulate you. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. Now onto the ones that actually pay off like. The Anti- Soviet Trotskyist Center13. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. In terms of the order you should do your national focus tree, here is what I have found works best for me. So, here is a list of priorities for your research: This is where my military tactics come in. Well, the tips will provide you with the basic knowledge as to how the Soviet Union works, and some strategies that I have found effective, which you can attempt to apply during your games. Steam Community :: Guide :: How to Form the Soviet Union in Kaiserreich Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. The-Greatest-British-Union-Of United-States-Under-The-Empire : r/hoi4 The navy and air force have been getting off easier so far (navy and air advisors not very important in comparison to division recovery). Stacie Passon and Ryan McFaul also directed episodes.. Production, release. I would queue civilians factories(there a couple open slots at the start) in Moscow and then do the convert mil-> order, then reorder the construction list. You need to sign in or create an account to do that.
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