ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. He will assist the main assist of the group, or you if its just you and him. Kill bears, wolves, and snakes near the zone line to Blightfire. You can very easily start pulling groups of 4-5 by 70 and by 72 can straight swarm pull and still not see your mercs mana fluctuate. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. Only downside is that it's a hell of a run out to it. All rights reserved. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. They like to run, so bring a snare. Aggressive: If you or any group member is attacked, your merc will attack. Don't ask me for how you do each HA. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. I honestly think it's kinda trash because either you're killing "relatively weak" classified mobs or the creatures just have too many HP, but from 30-35 it's ok. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Fourth, never underestimate buffs. This is no longer a viable leveling method. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Burn: Your merc will focus primarily on damage, always assisting the main assist. The first vendor is level 75, and each vendor after that is available every 5 levels. Korascian Warrens(82-87)(PoK>Talk to Herald of Druzzil Ro to TP to Plane of Time>Walk around the pillar and click on glowy portal to The Void>Toskirakk>Korascian Warrens) - I used to enjoy leveling here quite a bit. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). This is due to the way parties divide up exp. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. He drops a key to access the first black reaver room and open up access to the second floor. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Lots of good loot and the spider camp and kobold village are pretty easy. I have added it in now. Should be an easy time though. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. But first about the zone. You can hire a Mercenary at any Mercenary Liaison. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Ah yes. You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. Dismiss: Permanently get rid of this mercenary. This ability, when activated, transports you back to your starting city. With fire. That is a great point. There is a sparkly pad to his left, which if you step on and wait will let you teleport to PoHate) - I dislike this place solo. Really good guide. I look at AFK Mercing as if the . Stay near the zone lines until 85, then push out. Grieg himself is often camped but if he is up be careful. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. There are two main camps that you'll use. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. The good news is money is now weightless! It does require player crafted items that may be harder to find, but not much harder I think. Q: Can I give my mercenary weapons and armor similar to a pet? These levels will come steadily and you will very likely never be overwhelmed. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Wall of Slaughter has repop time of 10 minutes and 40 seconds. It's called No Heroism Without Fear and begins at Investigator Drolmer. The shades there are the highest level normal mobs in the zone. I'd suggest even if you go this method, you still use MQ2 with afk tools to answer tells while you are away. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. This is the only stance a Rogue merc will attack on. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions Balanced: This stance is exactly how it sounds. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). At about 52, head further into the zone, through the aquaduct area and start killing rotting peasants, nihilists, and commoners. They don't hit excessively hard and are very good exp from 68-74. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Head through the city in the mountain area toward Blightfire Moors. Black Reaver included. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. Do the research on your own on Allakhazam. Hardest part of this zone is not dying in the fields. While it is fastest to level in Hotzones, it is always good to have options on where to level. They will be indifferent to you to start. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. This means that you'll have to pay the re-hire charge to get your merc back. The South Camp is the starting point. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The north camp is the three rooms near Muramite Proving Grounds. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. Make me want to fire up the game again! Old Bloodfields (84-88)(PoK>TP to Plane of Time>Portal to The Void>Old Bloodfields) - While it won't be as good as it was as a hot zone, OBF is still a pretty good place to pick up these levels. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. Just places that are more or less easy. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. stobe the hobo death scene Leveling/Setup This guide covers zones up to Omens of War. A great place to solo for a lot of classes at 105 for AAs. The other room is basically in the exact same spot except on the left side of the map. Welcome to EverQuest! #1 I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1 Some of the spots seemed to be too volatile/too risky in terms of number of mobs for my liking. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. A mercenary's icon will show their archetype and hailing them will tell you their class. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. In comparison to their equivalent in Underfoot, the mobs are vastly easier. Everquest 2 Leveling Guide 1-125. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. Below the bridge is a giant ice lake covered in spiders and slimes. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. This guide is a solution to that problem. Any commentary is welcome. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Some players are reporting trouble verifying their email address. I recommend you donate to him for his grinding guides as well. EQ:Leveling :: Wiki :: EverQuest :: ZAM #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Q: How does shrouding effect my mercenary? Efficient: This stance causes your Mercenary to focus primarily on efficiency and preservation of resources. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Press J to jump to the feed. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. This format works best for me and it's much easier to update than what I used to do. Kill lots of rotdogs and snakes. At 55-62 move to very center area of the zone and kill bigger shades and vampires. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. Begin murdering worgs, turning the quest in every 20 worgs. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. It's cheap and easy to get and you probably can get large amounts of it just as you level. 1 of 2 Go to page. It's also a hot zone and that makes it really worth it. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. For everyone else, exp kinda tapers off around 82. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. There are only a small handful of places where you have to fight more than one mob if you don't want to. EverQuest Cheats & Guides. The exp is also really nice 75-80. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. To upgrade your mercenary you have to complete SoD progression lines. For example say you shrouded to level 10 Your mercenary will be free again. Murder the "of Fire" mobs from 65 to 68. I just want it known that this is an imperfect guide, just like every guide. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Giving out the daily HA tasks? Stay close to the friendly dragorn and watch out for nameds until 85. Check the sidebar of the subreddit for where to get them. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. This zone is also a hot zone some times so it can go even faster than it already is. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. A: No mercs are not allowed in raid zones or most raid encounters. Finally, heres the math on why I believe this guide has value. A: Where it shows your vitals aka Health, Mana, Energy. The Simple and Rough sets will leave you well off. I know there are a LOT of mobs you can access off this area, but have no idea what nameds if any are common here. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The experience and potential money are fantastic though. Lots of nameds spawn here, so be careful if you don't have a good group or a good box team. This should be a priority. You can manage your merc's appearance clothing via your persona window. It just depends on gear if solo and number of boxes/size of group if not. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. They have low HP, but can hit hard with spells and melee. If you have that key from earlier or a rogue to pick the lock, go inside that building. Find something else. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. I would suggest just not coming here. I normally just wander here, murdering the Cthulian nightmares that abound. Decent loot drops from the nameds in each zone as well, as well as Tier 2 armor tokens. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. When you rez your mercenary you will immediately be charged the Upkeep cost on him. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. Lceanium (100-107) - There are a couple of decent camps here that I have used. So I will continue making changes as I see what works best and for who. They are in the places where the guards used to be. The south camp is the three rooms near the Nobles Causeway zone line. I avoid the crystalline horrors as they sap mana like wild. Help Home There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. All the living creatures run, so you might be in trouble without a root or snare. Try and kill at least one Captain of the Guard. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. One thing you can't beat is the money though. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Playing live has a few benefits. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. At 70 though, it starts to seriously lose it's luster. It's the only level range I feel that you should be here to the exclusion of anywhere else. They are pretty well all headshotable by 63. Go in all the buildings. ). Posted on February 24, 2013 by Almost Gaming. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends You can go higher, but it isn't really worth it IMO. A: Mercs are actually rather cheap to maintain. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Q: So wait a mercenary is allowed into an LDoN? By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! A lot of factors can go into a group or solo play. Without further ado. topic on the EQ forums. Q: Do I have to have the plat on me to pay the merc? Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing That is how GMs check. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 They tank for you, heal for you, or dps for you. South of the citadel are the drachnid tunnels. That said, the HAs are the only thing that scale. They are essential to following this guide. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness.
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